resonance-array-DESIGN.md
Resonance Array
LINK: VERIFIED
HTML Preview
resonance-array.html
DESIGN.md
Prompt context source
| Frontmatter | Value |
|---|---|
| version | "neuform-pro" |
| name | "Resonance Array" |
| description | "LINK: VERIFIED" |
| colors | token group |
| primary | "#8EB364" |
| secondary | "#161F14" |
| accent | "#8EB364" |
| background | "#C9D1C1" |
| surface | "#161F14" |
| text-primary | "#111827" |
| text-secondary | "#4B5563" |
| border | "#C9D1C1" |
| typography | token group |
| display-lg | token group |
| body-md | token group |
| label-md | token group |
| spacing | token group |
| base | "8px" |
| gap | "16px" |
| card-padding | "24px" |
| section-padding | "80px" |
| rounded | token group |
| card | "8px" |
| control | "8px" |
| pill | "9999px" |
| components | token group |
| card | token group |
| button | token group |
Resonance Array
Source: Neuform Pro templates. Author: Meng To (@mengto). Views: 10; favorites: 0; remixes: 0.
Tags: card, bento, dither, action, animated, webgl, effect.
Overview
Resonance Array is a Neuform Pro template imported as a reusable Aura DESIGN.md system.
LINK: VERIFIED
Composition
Use the attached HTML reference as the source of truth. Preserve the visible hierarchy, first-screen composition, section rhythm, density, and interaction tone before adapting copy or content.
Key visible headings include: Resonance; Vector / Array.
Colors
Anchor the palette in primary #8EB364, secondary #161F14, accent #8EB364, background #C9D1C1, surface #161F14, text-primary #111827. Keep background, surface, text, and border roles distinct so generated layouts retain the same contrast pattern as the source.
Typography
Use Cormorant Garamond for display moments and DM Mono for body copy unless the HTML clearly demands a compatible fallback. Labels and technical metadata should use DM Mono or an equivalent mono face.
Layout
Keep spacing deliberate and stable. Favor the same grid direction, max-width behavior, card density, and responsive stacking seen in the HTML. Do not replace distinctive source structures with generic SaaS sections.
Components
Cards, buttons, badges, navigation, and repeated blocks should preserve the source geometry, border treatment, and hover feel.
Motion
Preserve existing motion cues such as masked reveals, staggered entrance, hover lift, scroll-triggered transitions, and ambient movement. Keep easing smooth and restrained.
WebGL & Effects
If the source includes canvas, WebGL, Three.js, gradients, particles, or atmospheric effects, rebuild them as supporting layers behind the content. Keep effects performant, responsive, and secondary to the interface.
Guardrails
- Do not flatten the source into a generic card grid.
- Do not swap the color mode unless the source clearly supports it.
- Preserve the first viewport signal, focal object, and visual density.
- Keep buttons, cards, and badges aligned to the same radius and border language.